3D Character Artist

Ivan Konoplin

Senior 3D Artist

I craft high-fidelity characters for AAA games and cinematic productions, blending technical precision with artistic vision. From concept to final render, I bring compelling digital humans and creatures to life.

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Career

Resume

Experience

3D Artist

Full-time at Sperasoft

3D Artist

Internship at GDR Studio

Skills

Digital Sculpting

Anatomically accurate high-poly sculpts with expressive silhouettes and surface detail.

Texturing & Lookdev

Hand-painted and PBR material creation, skin shading, and presentation lighting for portfolio and production.

Retopology & UV

Clean game-ready topology optimized for deformation, LOD, and efficient texture resolution.

Hard Surface & Props

Weapons, armor, and mechanical elements integrated seamlessly with organic character work.

Software

    Education

    Blender 3D

    SkillsUp School

    Low poly modeling and rendering in Blender, hand-paint textures in 3D Coat.

    3D Basic

    SkillsUp School

    Characters and environment props sculpting in Zbrush, textures in Substance Painter, rendering in Marmoset Toolbag and Keyshot, making clothes in Marvelous Designer.

    Technologist, Engineering Technology, General

    St. Petersburg Industrial College

    Composition, Drawing, Painting

    St. Petersburg Children's art school

    Selected Work

    Portfolio

    Get in Touch

    Contact

    Open to collaborations on AAA titles, cinematics, and character art projects.

    Address

    1/7 Avetis Aharonyan St
    Yerevan, Armenia 0014